| Role: | Principal Designer |
| Company: | Ghostpunch Games |
| Released: | Cancelled |
| Engine: | Unreal 4 |
| Platform: | PC, PlayStation 5, XBox SX, Xbox S |
Game Summary
Gravity Goal is a Third-Person Action Vehicle Sport set in a post-Singularity universe. This future sport in a cyber world can be thought of as “Cyberpunk + Quidditch meets Hockey”.
Responsibilities
> Collaborating with teammates to develop and refine core gameplay systems for original intellectual properties
> Managed design direction for 3C’s in gameplay
> Creating and maintaining extensive documentation for high level designs and gameplay feature specs for both external partners and internal development
> Coding and implementing key gameplay features using C++ & Unreal Blueprints
> Actively mentoring and providing feedback for junior developers creating game content
Media
Gravity Goal Alpha Trailer
Gravity Goal Front End Music Sample

