| Role: | Level / Combat Designer |
| Company: | Darkside Games |
| Released: | August 2013 |
| Engine: | UDK |
| Platform: | PlayStation 3, Xbox 360, PC |
Game Summary
In the Awakening mission, Stone and Turk manage to arrive at the cryostasis section of the Sulaco, where they find Rebecca “Newt” Jorden, Ellen Ripley and Dwayne Hicks sleeping. While awakening, Corporal Hicks watches a facehugger already attached to Ripley’s face. Three Weyland-Yutani PMCs enter the area and during the fight one of the corporates fires his weapon and grazes Ripley’s facehugger, which bursts acidic blood that burns both her cryotube and the floor, causing an electrical fire and activating the ship’s alarm. During the alarm Turk is knocked unconscious by one of the PMCs, who throws him inside Hicks’s cryotube. It closes immediately and is ejected out of cryostasis by the ship’s computer, along with Newt and Ripley’s cryotubes, sending them to Fury 161 inside an EEV. After killing the remaining PMCs and fighting several xenomorphs inside the vessel, Stone and Hicks escape the Sulaco using a service skiff craft and set course to Fury 161 to rescue Turk, Newt and Ripley, taking them two days to finally arrive.
Responsibilities
> Designed and developed the Awakening mission, including level design, combat design and other core scripted elements from concept to gold master
> Designed and prototyped gun range training module
Media
Aliens: Colonial Marines – Stasis Interrupted – Awakening Walkthrough




