| Role: | Level Designer |
| Company: | Darkside Games |
| Released: | September 2010 |
| Engine: | UDK |
| Platform: | PlayStation 3, Xbox 360, PC |
Game Summary
Claptrap’s New Robot Revolution invites single-player and co-op fans back to try to suppress a deadly Claptrap revolution using one of four infamous vault hunters.
The foursome find themselves caught in the cross-hairs of a deadly civil war between the Hyperion Corporation’s well-armed armadas led by one of the most eagerly awaited characters in the franchise’s history – the cunning Interplanetary Ninja Assassin Claptrap.
As vault hunters, players must put aside their past differences with the Hyperion Corporation, namely the organization’s repeated attempts to wipe them from existence. For a hefty payday, they will join forces to help beat down the mechanical uprising and thwart the dastardly kung-fu expert, the Claptrap known as the Interplanetary Ninja Assassin.
Responsibilities
> Design and implementation of level, bosses, gameplay and combat for Wayward Pass level
> Design and implementation of final M.I.N.A.C. boss
Media
Claptrap’s New Robot Revolution Launch Trailer
Claptrap’s New Robot Revolution – Wayward Pass Gameplay
Borderlands: Claptrap’s New Robot Revolution – MINAC Gameplay








