

ANTHONY
ALEXANDER
ALVAREZ
Senior Game Designer with over 16 years of development experience

SKILLS
LEVEL & COMBAT DESIGN
Crafting immersive level content from concept to gold master; currently lead developer of game mechanics, including combat, animations, reactions, and comprehensive design frameworks
PROJECT MANAGEMENT
Lead project manager directing teams globally while communicating core designs and objectives
GAMEPLAY MISSION SCRIPTING
Skilled in scripting dynamic gameplay elements, mission events, puzzles, engaging cinematics, and robust gameplay systems
MULTIPLAYER DESIGN
Expert multiplayer designer with a strong background in FPS and third-person games
UNREAL
ENGINE EXPERT
Extensive experience in Unreal Engine gameplay systems, rapid prototyping, combat systems and encounters using Blueprints & C++
PROFESSIONAL EXPERIENCE
Senior game designer with over 16 years of development experience
Side
Principal Designer
August 2020 – Present
Ghostpunch Games
Lead Level Designer
August 2018 – August 2020
TinMoon Studios
Senior Designer
Novemeber 2017 – August 2018
High Voltage Software
Designer
April 2015 – October 2017
Darkside Game Studios
Level Designer
May 2010 – February 2015
UTV Ignition Entertainment
Gameplay Scripter
December 2009 – May 2010
EDUCATION

MS Interactive Entertainment,
Game Development
Florida Interactive Entertainment Academy, UCF

BA Digital Interactive Systems, Digital Media
University of Central Florida
ABOUT ME

Hi, I'm Anthony.
Growing up in Miami, Florida, video game music and musical instruments were my main interests. I played brass instruments in marching band and sought out digital music by capturing audio and mastering mixes. At the University of Central Florida (UCF), I completed my bachelor’s degree in Digital Interactive Systems and went on to enroll in UCF’s Master of Interactive Entertainment program led by industry veterans, FIEA. This was an immersive game development experience that simulated the industry and taught me software and prototyping. I even learned how to manage the fallout of a cut game. I started my career at Darkside Game Studios – a work-for-hire shop. I met talented people and gained industry knowledge by assembling a diverse catalog of projects varying in scope, type and problem resolution. Darkside closed, but I kept in touch with the team for years. Never burn bridges, folks! After Darkside, I found myself at High Voltage Software where I grew my design, development and game shipping skills. At the time, Virtual Reality was emerging in the market. To explore this area of gaming further, I joined TinMoon Studios – an indie studio in New York. There, I worked with a team on many small VR prototypes. I gained insight into larger studios by collaborating with the Tech Director and Build Directors from Insomniac Games and Avalanche Studios. Despite the studio running out of funding, this was a great experience that paved the way for my next opportunity. So where am I now? I reconnected with Darkside (now Side) in 2018. As Principal Designer, I lead a team of talented game designers and spearhead the Design Department. We continue to be a work-for-hire business and are involved in co-development opportunities leading to growing, long-term relationships. Reach out, and get to know more about me! AAA